Jul. 9th, 2008

Countries/Map

Timeline

Nothing yet.

Needed Characters

Tell us about your characters here so that you can start posting.

There are plenty of positions within the guilds. Masters are members of the guilds, but masters need apprentices to live with them and journeymen to work with them. Nearly every occupation can have a guild associated with it, but guild members are not the only ones available. Townspeople are needed, and nobles are certainly welcomed. Disillusioned journeymen can try to start their own guilds or journeymen associations. Want a pirate attack? Great! If you can think it up, we probably need your character!

General Characters Needed
- Apprentices are generally mid- to late-teens or early-twenties with apprenticeships lasting between 2-7 years, depending on the craft and guild. Apprentices live with their masters, usually above in the attic above the master's family's quarters.
- Journeymen are those who have finished their apprenticeships. Most journeymen do not become masters, but they have their own homes. Journeymen, allowed to marry unlike apprentices, have their own families, and while they are still young and unmarried, most travel to learn from different masters (their "wandering"). They are paid by the day and work for a master.
- Masters are at the top! They're the members of the guild, and they hold the guild's "secrets" and "mysteries." They pass on knowledge to trustworthy apprentices and journeymen. Some guilds require a minimum number of apprentices for a master. A journeyman who has donated money, made his own "masterpiece" (done on his own time), and done some other things may try to become a master in his guild. Only those who are masters belong to guilds, and only those belonging to guilds may own a workshop, work for him-/herself, and/or sell his/her goods. A master must be in his/her late twenties at least (if not older). I will only allow one master younger than this. (If we grow to a large number, I may allow more.)
- Women who are pushing for liberation are greatly appreciated. The women have enjoyed being on (fairly) equal footing with men while working, but now men insist they stay home to learn the domestic arts for their future husbands and to keep from wandering as journeymen must do in order to retain their reputation. The women are not pleased.
- Townspeople
- Unskilled Workers (skilled workers belong to guilds)
- Nobles

Specific Characters Wanted
- Elisabeth's older brother and sister
Ages: Up to you (mid-20s at the youngest)
Occupation: Both are presumably employed in guilds to relieve boredom.
Information: Her sister is in one of the women's guilds pushing for liberation. However, whoever takes one (or both) can change this saying the guild was just a cover to get out of their parents' house or something. We'll work it out.
- Elisabeth's guardians, the Lord and Lady Beckwithknoll
Ages: 30s-40s or possibly older if you want
Position: The Count and Countess of Bechkwithknoll in Iode
Information: The Count of Beckwithknoll is from Iode, and he and his wife are family friends of Elisabeth's family. After the last war, they are now in exile in Encre. When Elisabeth's parents leave for other parts of the country, they entrust their "wild" daughter in their care. Beckwithknoll has tight reins on Elisabeth, but whether he is that strict or is just trying to keep wild Elisabeth out of trouble is up to you.
- Apprentices for Isis Galen. Watch out, he's insane and eccentric!
- Master Carpenter for Ani.

Information To Give Us
- Name of character
- Age (a range is fine)
- Family
- Occupation/Position
- Anything else you think is relevant

Edit: In your comment, if this is your first character to register, please let us know a way to contact you. If you have a journal (LJ, IJ, GJ, DJ, etc) or AIM screenname, please tell us it so that we can keep in contact with you (we love to chat on AIM). You don't need an IJ to play. You can reply with an anonymous comment or OpenID.

Current Characters

Our current characters are below. Our players are:
* [info]woodlandelf (AIM: WinnerPrincess)
* [info]cozzybob (AIM: cozzybob)
* [info]ederyn (AIM: ederynyn)
* [info]lor_power/[info]anya_volinti

Masters
Isis Galen
Age: 50s+
Occupation: Master Alchemist
Information: He's insane, oh, and male.
Journeymen
Theodoros Dionysis Katavas
Age: 27
Occupation: Journeyman
Information: He became an apprentice and later a journeyman as a way of hiding out for committing a murder in his past, but the reasons for the crime will come out in the course of the story.
Apprentices
Ani Tedeschi
Age: 20-25
Occupation: Sailed on a pirate ship during her teenage years, and is now an apprentice in... some sort of guild. I'm thinking it might be interesting if she's pretending to be a boy so she can learn a male trade.
Information: A famous female pirate, who was later executed, gave birth, and Ani was raised in several orphanages. She's a supporter for women's rights, and she's still in contact with her pirate family.

Anya Volinti
Age: 19
Family: Working on her master's old estate in Romanthas
Occupation: Apprentice opera singer
Information: She has a dark secret to hide...menacing, oh yes.
Townspeople
Mikael Eriksson Anders-Nordström the Younger
Age: late teens to mid-twenties?
Position: He now travels the globe much like Candide, searching for his own utopia.
Information: He's from a Scandinavian-type country, Sverdsønd. His father is a statesman who disowned him for reasons yet unknown.
Nobles
Elisabeth Applewright
Age: Early to mid-twenties
Position: daughter of Nobleman
Information: She's currently under the care of family friends (the Count of Beckwithknoll and his wife) because her parents are away. Her older brother and sister have their own homes now and are (supposedly) part of guilds. She's known by some to be somewhat wild.

Princess Sigrid of Sverdsønd
Age: 16
Family: the royal family of Sverdsønd
Position: Princess Royal of Sverdsønd

Count Pyotr Sherementev
Age: Mid thirties
Family: The eldest of a noble dynasty
Position: Patron of the arts
Information: He's such a naughty boy.

Plot/Rules


Map/Countries


Welcome to Aubreysdon! It's a bustling port city in the country of Encre. The world to you may look like the Golden Age of Piracy, but there are differences. A few plagues and other events (don't worry, they're in the past) have left guilds much stronger, and the associations still have firm monopolies on the larger towns. Women still enjoy nearly equal footing with men in guilds, but now men are starting to push for women to stay home to learn home crafts and to "keep their reputations intact" from their wanderings as journeymen—something most of the women aren't willing to do.
     Life is fairly quiet in this seaport. The guilds don't all get along, and there are a few disagreements, and the women certainly raise a fuss every now and then in a movement similar to women's lib. However, the townspeople enjoy peace—no pirates for 147 days and counting!
     The peace is starting to feel fragile, though, as neighboring Iode is threatening war. How long will their lives stay unaffected?
(Quick note: women are allowed to work but they won't work "men's jobs" that require physical labor and such. In this world, women can be, say, an alchemist (as well as a dressmaker, embroiderist, etc) but not a carpenter.)

There are plenty of positions within the guilds. Nearly every occupation can have a guild associated with it, but guild members are not the only ones available. Townspeople are needed, and nobles are certainly welcomed. Disillusioned journeymen can try to start their own guilds or journeymen associations. Want a pirate attack? Great! If you can think it up, we probably need your character!

Rules
* No Mary Sues.
* No explicit sex scenes. Write them in your journal or something if you want, and you're allowed to elude to it. R-rated scenes will be tolerated depending on how much detail is given, but nothing harsher than that. Mostly I want a set-up and then "the doors close" kind of thing. Anyway, no explicitness is allowed on ZB, I don't think, so if you want to get too into it, you have to go to a journal or something.
* Darkness, crack, and romance are allowed, but we're trying not to let any one of them overrun the RP too much (hence no explicit sex scenes). Mostly, we want it to be gen (with a balance of het and slash).
* AIM chats may be logged and used as scenes, provided they are posted on the board. These would really be for when a scene has mostly quick dialogue between characters that may be tiresome in posts and provide for short, "one-liners."

July 2008

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